
Thursday, 8:43 PM. Rain on a motel window outside Baton Rouge, and a floor plan on the table: three bedrooms, two bathrooms, kitchen, living room, garage.
Yesterday a nine-year-old girl asked her parents why the man in the fourth bedroom kept asking if he could have her room. There is no fourth bedroom. This morning, her father disappeared. Tonight, her mother heard him upstairs, moving furniture.
The Hollow is a pulp-horror tabletop RPG about Cells of specialist operatives who investigate supernatural entities called the Hollow. Every Cell has a Witness, someone who can reach out and touch what is on the other side. But contact is never free: the more the Cell learns about the Hollow, the more the Hollow learns about them.
Case 01: The Extra Room is a full playtest transcript: the briefing, the investigation, the rules calls, and the decisions made at the table, as a quiet suburban house keeps growing room it shouldn’t have.
Empty rooms are invitations.
Read Case 01: The Extra Room →
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