Quest Summary
Session zero, character creation, hooks, pacing, and what kills a game before it starts: this episode covers the dos and don’ts of a first session, from session-tailored worlds vs. modules to cold openings and solo adventures for investment.
Common mistakes on trial: railroading, dead worlds, and hostile GMs — plus balancing challenge for different player types.
The Roll Log
“Real examples from campaigns that ran for years, plus mistakes that kill games.”
— Save Vs Podcast
Scenarios & Topics
-
DeVille Falls
Multi-year FBI supernatural campaign
-
Starfall
Managing inconsistent attendance with prequels
-
Lankmar
Faction-based urban adventures
-
Custom Silver Mine
Individual character motivations