Quest Summary
Fantasy gets all the love at the table — but what happens when you drag your TTRPG group into sci-fi, horror, western, or superhero territory? The crew discusses the hardest non-fantasy genres to actually run, and argues about why some genres that sound easy on paper aren’t.
Bill and Jon — two GMs with old school RPG roots — break down what makes sci-fi, horror, western, and superhero campaigns uniquely difficult to prep and run: tone control, power-levels, genre-savvy players, and the pacing traps specific to each setting.
“If you’ve ever tried to run a horror one-shot that wasn’t scary, a supers game that didn’t feel all that super, or a western that turned into non-stop gunfights — then this one’s for you.”
— Save Vs Podcast
Scenarios & Topics
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Sci-Fi
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Horror
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Western
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Superhero